Secret Rare and Special Rare
The most elaborately produced rarities, where a high grade changes value the most.
Bandai's Dragon Ball Super Card Game rests on one of the most established manga licences there is. Its higher rarities, heavily worked graphically, are also the hardest to keep in grading condition.
In short
On Dragon Ball cards, surface is the decisive criterion: Secret Rares and higher rarities receive holographic and textured treatments that immediately reveal micro-scratches and handling marks. The cards' often dark borders also make any edge whitening stand out. Centering, while not flawless, is rarely the leading cause of lost points — unlike vintage Pokémon.
Secret Rares combine holography and texture. Any scratch reads immediately, and the texture holds fingerprints.
Edge whitening shows all the more on a dark border. It is the most common defect on cards that have been in a deck.
Many copies were played before being collected. Corners are the first place it shows, even under sleeves.
Less problematic than on vintage Pokémon, it is still measured. A card perfect elsewhere but 70/30 off-center will not reach a 10.
The most elaborately produced rarities, where a high grade changes value the most.
Goku, Vegeta, Gohan, Frieza and the central figures concentrate demand, play or no play.
Limited runs and event distribution: certification secures authenticity as much as condition.
PSA for liquidity, CGC for its footprint on manga TCGs and its often shorter turnaround. On this game, both slabs resell reasonably well.
Rarely. A card that has been in a deck almost always combines micro corner wear and edge whitening, putting it outside the range where grading pays.
In diffuse indirect light, never with flash, and without a plastic sleeve. Texture and holography otherwise create reflections that mask real defects — and skew the estimate in both directions.